![]() This from experience can cause frustration and imo should definitely not be used in huge/runner/ladder maps like floppytown since the Ts can run away from CTs quite easily. There is a question about fragging in HNS, so there are anti-frag plugins that slow the CTs upon hitting a T. In my opinion frost nades make the gameplay frustrating so I would root for damaging smoke nades. ![]() But then need to choose between frost nades or damaging smoke nades. Or you could just make one server and put all these maps in it. Second server for larger/ladder maps like floppytown etc. So a server having smaller/skill maps, for example rayish_brick-world/ruins, hns_virtual and possibly awp_rooftops should use damaging smoke nades. There is also an option to make multiple servers and have certain maps and plugins in those servers. This is better for smaller maps like rayish_brick-world or ruins. Smoke nades could be replaced by frost nades on bigger maps like floppytown or rooftops, but I suggest making the smoke nade do damage if you stand in it. I would definitely suggest adding maps like rayish_brick-world, rayish_ruins, awp_rooftops, hns_virtual.
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